argh. It's not hard to understand. It's the average of how many
processes are using the CPU *at once*, over a given time period. I
truly don't give a rat's ass how you *guess* how your servers are
performing. But giving load average such a high priority in your
decision clearly makes it a guess. Doowutchyalike. What makes you
think there are 9 million different man pages for a given app? heh.
/me shakes head

On 6/25/05, Ian mu <[EMAIL PROTECTED]> wrote:
> I don't think it means 100% at all. No idea where you get that from.
> Its just your explanation doesn't make sense. How can it be how many
> processes have used the cpu in the last minute? Are you saying when
> load is 0.5 half a process has used the cpu in the last 5 mins?
> Basically you're not making sense is the problem.
>
> Load is the amount of processes on average "waiting". Thats VERY
> different. I.e if your load is 1, it means on average there is always
> 1 process waiting to grab some cpu time. If load is 2, there are 2
> processes waiting on average to keep it pretty simplified.
>
> Load doesn't directly relate to cpu "usage", no one has said that
> iirc. I would say people need to watch both. A load > 2 on a single
> cpu will start to give bad performance on games even if cpu usage is
> 30% (you can get this on certain maps/games for example). Load for me
> is "generally" a better indicator than cpu usage as it gives a better
> viewpoint of responsiveness of servers (imo). But I wouldn't let a
> game machine go over load 2 or load 70% as a rule of thumb for me.
>
> Not sure what man page you're looking at btw.


--
Clayton Macleod

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