My server is running at tick rate 33, no max rate or min rate, and has 64 player slots. It runs Debian Linux, on a P4 3.6GHz with 1GB of RAM - it doesn't run *anything* other than srcds (and sshd, obviously).
Since the update, I have observed almost *twice* the bandwidth being received in clients (using net_graph 3, rate 20000, cmdupdate 30). It's usually around 4-6k/s on office (with 40 players), but now it's between 4-16k/s! Various players are complaining of extra choke, but I believe these are people with low to medium spec processors (like me, P4 2.4GHz or equivalent). It makes the game unplayable, and difficult to walk even in a straight line... I have also observed the same behaviour offline, running a listen server on Windows XP. There are occasional "blips" in movement, with a ping of zero (and yes, all other Windows programs were closed). What is going on? Disabling Mani and ETB makes no difference. Is it all VAC2 related? This wasn't happening with -vacbeta... -- Bart King -- http://www.bart666.com +44 781 219 5654 -- PGP: 0xC9C3EB8B _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

