40 players and 14-16k ??? wierd, regular HLDS servers that i run get 1100k @ 10 slots, and source gets around 450k @ 10 slots
On 7/8/05, Bart King <[EMAIL PROTECTED]> wrote: > My server is running at tick rate 33, no max rate or min rate, and has 64 > player slots. It runs Debian Linux, on a P4 3.6GHz with 1GB of RAM - it > doesn't run *anything* other than srcds (and sshd, obviously). > > Since the update, I have observed almost *twice* the bandwidth being > received in clients (using net_graph 3, rate 20000, cmdupdate 30). It's > usually around 4-6k/s on office (with 40 players), but now it's between > 4-16k/s! > > Various players are complaining of extra choke, but I believe these are > people with low to medium spec processors (like me, P4 2.4GHz or > equivalent). It makes the game unplayable, and difficult to walk even in a > straight line... > > I have also observed the same behaviour offline, running a listen server on > Windows XP. There are occasional "blips" in movement, with a ping of zero > (and yes, all other Windows programs were closed). > > What is going on? Disabling Mani and ETB makes no difference. Is it all > VAC2 related? This wasn't happening with -vacbeta... > > -- > Bart King -- http://www.bart666.com > +44 781 219 5654 -- PGP: 0xC9C3EB8B > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > -- DJ Fadyeyev Founder e-Plutonia _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

