40 players and 14-16k ???
wierd, regular HLDS servers that i run get 1100k @ 10 slots, and
source gets around 450k @ 10 slots

On 7/8/05, Bart King <[EMAIL PROTECTED]> wrote:
> My server is running at tick rate 33, no max rate or min rate, and has 64
> player slots.  It runs Debian Linux, on a P4 3.6GHz with 1GB of RAM - it
> doesn't run *anything* other than srcds (and sshd, obviously).
>
> Since the update, I have observed almost *twice* the bandwidth being
> received in clients (using net_graph 3, rate 20000, cmdupdate 30). It's
> usually around 4-6k/s on office (with 40 players), but now it's between
> 4-16k/s!
>
> Various players are complaining of extra choke, but I believe these are
> people with low to medium spec processors (like me, P4 2.4GHz or
> equivalent).  It makes the game unplayable, and difficult to walk even in a
> straight line...
>
> I have also observed the same behaviour offline, running a listen server on
> Windows XP.  There are occasional "blips" in movement, with a ping of zero
> (and yes, all other Windows programs were closed).
>
> What is going on?  Disabling Mani and ETB makes no difference.  Is it all
> VAC2 related?  This wasn't happening with -vacbeta...
>
> --
> Bart King -- http://www.bart666.com
> +44 781 219 5654 -- PGP: 0xC9C3EB8B
>
>
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>


--
DJ Fadyeyev
Founder
e-Plutonia

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