Eric (Deacon) wrote:
While I am thoroughly enthralled by your advice, I'd remind you that I don't know what net_rate does either, but I'll still change it as per Alfred's request when he asks us to do so for troubleshooting purposes. Understand it or not, I can evaluate the results and report back, which is what is needed, here.
If Alfred has said, "Please set 'sv_variable x'" Then I would have said sure, no problem, would have done it, then asked what it was... But I'm unclear what it was... But instead of getting input, I get you being Flava-Flav to Alfred's Chuck D... Your just going, "Yeah Right!!", and "Bam" without putting any real insight into it... While there is nothing wrong with Flav, he's not who I would go to for insight... You can keep trolling if you wish, but I'm still looking for anyones input about resolving the lag and bullet registration issues my users have been complaining about... I've tried the following sv_minrate 0 sv_maxrate 0 sv_maxupdaterate 100 sv_minupdaterate 20 and that with sv_maxrate 25000. No real difference between them performance wise... Overall the game is slightly more playable, but in heavy firefights there is still plenty of warping. Server has full 20 person SRCDS... Users that still have thier client settings set higher are experiencing MUCH worse gameplay. Avg Ping is about 30-50ms... For competitive play, this is really as setback for Source... To Alfred I would ask, should I keep trying to tweak settings, or has an issue been identified and a resolution being worked on, or did some "improvements" in the game change the server requirements? FYI, my system is Dual AMD Athlon MP 2800+, 1 Gig Ram. Thanks, Steve _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

