Eric (Deacon) wrote:


While I am thoroughly enthralled by your advice, I'd remind you that I
don't know what net_rate does either, but I'll still change it as per
Alfred's request when he asks us to do so for troubleshooting purposes.
 Understand it or not, I can evaluate the results and report back,
which is what is needed, here.

If Alfred has said, "Please set 'sv_variable x'" Then I would have said
sure, no problem, would have done it, then asked what it was...  But I'm
unclear what it was...  But instead of getting input, I get you being
Flava-Flav to Alfred's Chuck D...  Your just going, "Yeah Right!!", and
"Bam" without putting any real insight into it...  While there is
nothing wrong with Flav, he's not who I would go to for insight...  You
can keep trolling if you wish, but I'm still looking for anyones input
about resolving the lag and bullet registration issues my users have
been complaining about...  I've tried the following

sv_minrate 0
sv_maxrate 0
sv_maxupdaterate 100
sv_minupdaterate 20

and that with sv_maxrate 25000.  No real difference between them
performance wise...  Overall the game is slightly more playable, but in
heavy firefights there is still plenty of warping.  Server has full 20
person SRCDS...  Users that still have thier client settings set higher
are experiencing MUCH worse gameplay.  Avg Ping is about 30-50ms...

For competitive play, this is really as setback for Source...

To Alfred I would ask, should I keep trying to tweak settings, or has an
issue been identified and a resolution being worked on, or did some
"improvements" in the game change the server requirements?

FYI, my system is Dual AMD Athlon MP 2800+, 1 Gig Ram.

Thanks,
Steve


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