70 slots -- very nice. :)  Just out of curiousity, what kind of rig
do you have there?

I just run a piddly 18 slot server, but I want to turn up my tickrate
up from 33 (after last update I saw a lot of negative feedback so I
held off).

Any confirmation if there is an improvement for the > 33 tickrate
servers out there?

Thanks.

--
alex

On 7/20/05, Simon Lange <[EMAIL PROTECTED]> wrote:
> whatever u did it did reduce the load of the system from average 1.8 to 0.3
> with 70 slots filled... congratz
>
> Simon
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Alfred
> Reynolds
> Sent: Thursday, July 21, 2005 2:55 AM
> To: [email protected]
> Subject: RE: [hlds_linux] Counter-Strike: Source update released
>
> We changed a linear search in the player models animation to a hard coded
> lookup (we didn't need the generic case for CS:S). We cached off some player
> bone computations (trading off memory for CPU). We also re-ordered some bot
> code to make them cheaper to run. We are working on some more optimisations
> for the next update.
>
> - Alfred
>
> ----Original Message----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Scott Pettit
> Sent: Wednesday, July 20, 2005 5:46 PM To:
> [email protected] Subject: RE: [hlds_linux]
> Counter-Strike: Source update released
>
> > Could I ask what was optimized?
> >
> > > -----Original Message-----
> > > From: [EMAIL PROTECTED] [mailto:hlds_linux-
> > > [EMAIL PROTECTED] On Behalf Of Alfred Reynolds
> > > Sent: Thursday, July 21, 2005 12:38 PM
> > > To: [email protected]
> > > Subject: RE: [hlds_linux] Counter-Strike: Source update released
> > >
> > > This update helps both servers and clients.
> > >
> > > - Alfred
> > >
> >
> >
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