There's no 100 percent anti cheat solution, you have to factor in x percentage of users are cheating. In war, each side has acceptable losses in percentage, as long as it's equal to or less than, it's completely acceptable.
As long as users have read/write access to memory you won't be able to fully stop it. /ges At 04:46 PM 7/24/2005, e-Plutonia wrote:
Alright, so Endorphine (VAC2 Proof according to the devs) has been cycled around, as well as a VAC2 disabler, they could easily use the same injection and run private versions of cheats. Alfred, did the system officially fail? I will mirror the copies for you if you need them, but this isn't looking good at all, especially for a lot of online events. -- DJ Fadyeyev Founder e-Plutonia _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
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