Try it under linux..I run a cs 1.6 server i have an srcds server at idle
and i run two teamspeak servers on my 2.54 ghz celey w/o issues.
Scott Tuttle wrote:
Well at one point I tried to run 3 1.6 servers on a p4 2.8 I think it
was. It would croak. I would never try to do that and leave it like
that. I just wanted to see what the limit was. I was also running
linux at the time.
I suspect I could have put more servers on my opteron and had more
players. But I was having trouble with the network connectivity I was
on. So I never had the chance to up it to see how many servers the
machine could physically handle. I will get that opportunity when I
build my next server and put Windows 2003 on it. I will then see what
the machine can reasonably do... loaded to the max.
On 8/19/05, Michael McKoy <[EMAIL PROTECTED]> wrote:
I can't really comment on the rest, I have no experience with Windows
servers. If its any aid to you, I run Debian 3.1 with (currently) the
2.6.12.3 kernel. I've always had a 2.6 kernel, even on Debian 3.0
Reading the below though, I don't believe your setup was truly that
different from mine. At one point I DID run more than 3-4 game servers on
the single machine, but that was back when a portion of them were usually
empty.
Looking at what you posted, you had on average 3 active game servers, with
occasionally a 4th. The others were usually empty or private servers that
idle most of the time.
I should note that I moved my 4th game server to another machine as a
proactive measure. The machine was not lagging ALL of the time, but it was
occasionally getting hit very hard during primetime. It was an issue that
was bad some nights and non-existant others, depending on the activity of
the web side of things. All 4 servers are full of players.
The only thing that truly matters in the end is how the machine behaves
under full load. I can easily load up 20 servers but the machine will die
if they're actually used.
I'm just throwing this out as well, I can't say this is truth: Just
because the server uses "5%" on Windows and "30%" on Linux, does that
really mean the OS is performing poorly? Could it also mean that Linux is
simply allowing the process to use more CPU/frames because its available?
That's probably why you asked for people to post "stats" output though.
I was running this.
1 - 20 Man cs 1.6 server - fairly full most of the time.
3 - 16 Man cs 1.6 servers - 2 - full alot of the time - 1 - not hardly
full at all
1 - 20 Man Source server - never full
1 - 24 Man dod server - most of the time not full. but occassionally we
would get full 24 people on
1 - 12 man private 1.6 server
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--
My "Foundation" verse:
Isa 54:17 No weapon that is formed against thee shall prosper; and
every tongue that shall rise against thee in judgment thou shalt
condemn. This is the heritage of the servants of the LORD, and their
righteousness is of me, saith the LORD.
-- carpe ductum -- "Grab the tape"
CDTT (Certified Duct Tape Technician)
Linux user #322099
Machines:
206822
256638
276825
http://counter.li.org/
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