Thanks for your help,

I will set up the latest stable kernel version.
One last question: Does a higher Kernel timer frequency affect the
overall performance?
Right now my scrds requires 50% of cpu resources. I expect the
gameserver to need even more cpu power at higher frequencies.

Greetz

maschine

James Tucker schrieb:

Surely it's quite obvious, being locked at 50fps, or just marginally
below, what the problem is.

Why are you talking about tickrate? What experiences do you have which
would suggest that tickrate can lock you down to 50fps maximum?
Given the specs of the machine one would have to do _significant_ damage
to the Source configuration in order to reduce it's FPS this low by
simply changing tickrate.

Please stop taking him down a road that ends dead. This is a kernel
timer resolution issue.

Kyle Milnes wrote:

2.6 kernels are by default 1000

However, its not always directly related to low FPS

Play with your tickrate... And check stats to see what I'm on about


You suggest to do this, but if the FPS never goes above 50, you're going
to suffer adverse affects different from those you are trying to point
him at.
The results you want him to see (which I have seen, and are not related
to this issue) will not appear until this kernel timer restriction is
removed.


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