Same for me,

DOD:S will use about 55%-65% with 20Players while CS:S is using about
30%-35%.
MemoryUse seems to be the same

Hope that will be fixed soon.
Don't wanna pay my server only for dod :)

----- Original Message -----
From: JCHost.net - Support <[EMAIL PROTECTED]>
To: <hlds_linux@list.valvesoftware.com>
Sent: Dienstag, 27.09.2005 01:47
Subject: [hlds_linux] Day of Defeat: Source CPU Usage :o

> I agree I'm running two 24 player pubs.  Of course the servers are full
> right now, but the CPU usage seems substantially more than that of CSS.
> Memory usage seems to be as expected so far.  Any thought or ideas?

> jc

> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of James Gurney
> Sent: Monday, September 26, 2005 6:35 PM
> To: hlds_linux@list.valvesoftware.com
> Subject: Re: [hlds_linux] Day of Defeat: Source CPU Usage :o

> At 42 players, it was hitting 80-90% of one Opteron 244. I've lowered it
> to 32 and now we're getting about 70-80% of one cpu in use.. Seems
> pretty high..



> On 9/26/2005 4:17 PM, Davd Wilkinson wrote:
>> hi
>>
>> Just got my dod:source server up and running (20Man Server on RedHat 9)
> and
>> within seconds it was full, which is Great and that but the CPU Usage
>> 70-90%, I think thats why too high, since heard DOD:S would use almost the
>> same as CS:S, so I hoped I would get one or 2 servers off my a dedi but at
>> this rate i will be using a full dedi per dod:s server
>> Any ideas on how to lower the cpu usage or will we have to wait for an
>> update?
>>
>> oh one other thing am the only one with rcon to the server and the server
>> has kicked my 2 times now, has someone hacked my rcon or are people just
>> getting cos the server feels like it?
>>
>> Thanks
>>
>> David
>>
>>
>>
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