Oh the server starts at 333 just fine. However, get 12 people on it during a
scrim and it will go 30-50fps until people start leaving. Again, the
CPU never
seems to go higher than 80% so I doubt that is a limiting factor.
/p
Quoting Ian mu <[EMAIL PROTECTED]>:
--
[ Picked text/plain from multipart/alternative ]
Afaik Windows is capped at 500 without some changes, and Linux capped at 333
without some changes which I think is down to some relation with the kernel
frequency.
Haven't found anyone who's complained on a 333fps server as long as its a
steady 333 and not dropping, same with 500, the key is stable fps at a
reasonable high setting.
On 10/1/05, Kingsley Foreman <[EMAIL PROTECTED]> wrote:
i would like to know why would care they cant get over 333fps, considering
most games
run at 30-60
Kingsley
----- Original Message -----
From: "K2" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Saturday, October 01, 2005 5:43 PM
Subject: RE: [hlds_linux] FPS Cap at 333.44?
> Hmm, not true. I started out running CS:S on a box running w2k3, and I
> could
> get as high as 512fps at start up, and it'd sustain 450-470fps full (24
> player, regardless of tickrate).
>
> Now I'm running RHEL4, latest and greatest 2.6.x kernel, and I cant
break
> the 333fps barrier, and that will get as low as 40-50 fps when full
(same
> player count). And I am noticing this on DoD:S as well as CS:S. Crazy
> thing
> is tho, the w2k3 box I had was only half as powerful hardware-wise as
the
> RHEL4 box I run now.
>
> So yeah, I'd like to see some suggestions and/or an explanation as well
> please.
>
> - K2
> http://www.hardfought.org
>
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of forb
> Sent: Friday, September 30, 2005 8:27 PM
> To: [email protected]
> Subject: Re: [hlds_linux] FPS Cap at 333.44?
>
> Don't quote me on this cause its late, but I'm pretty sure the source
> engine
> doesn't go any higher right now (if ever).
>
> -forb
>
> [EMAIL PROTECTED] wrote:
>
>>This is very strange. I have a 2.66ghz P4 that is dedicated to running
>>our DOD:S private server for right now. It is running the latest 2.6
>>kernel and on Gentoo. I have set the -tickrate 100 +fps_max 600
>>sv_maxupdaterate 120 sv_maxrate 25000 and even tried -pingboost 1 and
>>-pingboost 2
>>
>>Oddly enough, the server never goes about 80% CPU during a scrim but
>>the FPS will not go higher than 333.44 regardless of all these
>>settings. Any suggestions as to what to look at?
>>
>>Regards,
>>/p
>>
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>>
>>
>
>
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