The game and maps are designed for 32 players at most. - Alfred
----Original Message---- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Thiesson Johann Sent: Wednesday, October 19, 2005 5:57 PM To: [email protected] Subject: Re: [hlds_linux] Day of Defeat: Source and Source Engine update released > -- > Hi, > > I would like to know the reason of the "max maxplayers" reduction ? > Large servers are very appreciated, maybe not for DoD:S I dont know, > but > for CS:S for sure. Do you plan to reduce the max maxplayers for > another > Source mod ? > > Regards, > > -- > Johann > > On Oct 19, 16:33, Alfred Reynolds wrote: > > We have released an update to Day of Defeat: Source and the Source > > Engine. If you run ANY Source game then run the hldsupdatetool to > > get > > this update. This update is required for Day of Defeat: Source > > servers. > > > > The update includes numerous enhancements and fixes for Day of > > Defeat: > > Source and also makes cl_predict a cheat cvar (so clients will be > > forced > > to use the same setting as the server). More details can be read > > here: http://www.steampowered.com/index.php?area=news&id=466 > > > > > > - Alfred > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list > > archives, please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > -- > Content-Description: Digital signature > > [ signature.asc of type application/pgp-signature deleted ] _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

