We are running Counterstrike 1.5 on a local lan here in an office. All of a sudden it doesn't work. I went to check the packets between the server (windoze) and the client - is the data encrypted? Base64 encoded? This is pre-Steam, pre-just-about-anything. I saw the client send the server some setup data, including username, then can't read the rest of the packets in Ethereal. Can anyone help?
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