We are running Counterstrike 1.5 on a local lan here in an office.  All of a
sudden it doesn't work.  I went to check the packets between the server
(windoze) and the client - is the data encrypted?  Base64 encoded?  This is
pre-Steam, pre-just-about-anything.  I saw the client send the server some
setup data, including username, then can't read the rest of the packets in
Ethereal.  Can anyone help?

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