Just asking... did he say "windoze" server? Maybe you will get an answer,
but this really is a "Lynax" information highway. Unless I mis-understood
him, and in that case my witty spelling will just seem....stoopid
----- Original Message -----
From: "Erik Hollensbe" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Thursday, November 03, 2005 7:36 PM
Subject: Re: [hlds_linux] counterstrike 1.5 server - is data encrypted?
CS doesn't use a plain text protocol, so you won't have much luck
trying to "eyeball" the problem.
Chances are this is a problem with WON authentication (what was used
prior to steam), but I recall reading something about WON
authentication being removed from older versions of the HL engine. I
wish I could help more, but sorry.
On Nov 3, 2005, at 10:44 AM, Kathy Simm wrote:
We are running Counterstrike 1.5 on a local lan here in an office.
All of a
sudden it doesn't work. I went to check the packets between the
server
(windoze) and the client - is the data encrypted? Base64 encoded?
This is
pre-Steam, pre-just-about-anything. I saw the client send the
server some
setup data, including username, then can't read the rest of the
packets in
Ethereal. Can anyone help?
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Erik Hollensbe
[EMAIL PROTECTED]
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