> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of kama
> Sent: 11 November 2005 13:27
> To: [email protected]
> Subject: Re: [hlds_linux] Wierd Choke Problem
>
>
> On Thu, 10 Nov 2005, doomed999 wrote:
>
> > But there should be no reason I can't run 100 in my eyes.
> It normally
> > spikes the worst when the bomb goes off and when the round
> restarts.
> > With source it seems worse spiking up to the 30's with the
> 50 update
> > rate. Server is running at 66 Tick. HLDS running at default
> and same
> > thing. It is doing with with as little as one server on a
> machine. The
> > machine specs are as follows
>
> I am also having high choke spikes on my hlds-servers. They
> mostly occur a couple of seconds after round start, when
> someone is joining and when the bomb explodes. On top of that
> it can happen every now and then, but not as high as the
> examples above. It's not uncommon to have it up to 30 i choke
> 10 seconds into a round. It normally travels between 0-10,
> but in a manner that it does not affect gameplay too much or at all.
>
> Cannot speak for CSS. I am not playing that game that much.
>
> > Dual Xeon 3.0 2M cache
> > 2G DDR2 533 ECC
> > Running CentOS 4.1
> > Fully Burstable 100Mbps Port (Possible problem?)
> >
> > The only thing I can figure at this point is an overloaded
> network at
> > the datacenter I am colocating through? I am at a complete loss.
> > Please give your input.
>
> I have been in contact with my network provider and come to
> the conclusion to move all the servers to another
> switch/router, since the one I am connected to is apperently
> outdated. And they believe it may be buffering problems with
> that switch/router.

What facts did they base this inference on?

It would seem to me that the fact "nothing has changed" provides significant 
negation to this idea.


>
> I can report back if there are any changes after I have been
> migrated. It will be done within the next couple of weeks.
>
> /Bjorn
>
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