I noticed higher cpu usage as well but until now didn't have the time to
investigate any further.

One tickrate 66 css server now uses up to 80 percent (average about
50-60) of a 2.4 ghz p4 with ht enabled when having 12 players on it. But
the server is a 16 players and the machine has to host other servers as
well... In this case it's a 2.6.9-gentoo-r9 linux.

Glad that others noticed as well...

Charles wrote:
2.4ghz celeron with 1gig of ram


Takes 10-15% cpu usage per player... FC4 with 2.6.11 kernel, also tried
2.6.9 and 2.6.14                 All are 5% idle and 10-15% per player
after that, I can't even run a 10 player server without getting
rediculously low tickrate out (like 5-10).  Also tried -beta linux
didn't seem to have an effect.  The 800mhz celeron sitting beside me
running windows xp uses the same cpu per player with the same tickrate
and server.cfg...

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux

Reply via email to