Trunky and other valve haters,

Valve has a few servers up. Mostly internal test servers. But they do have
servers. Add to that many of them have servers they play on outside of work
(least I know a few of them like to play from time to time in their
leisure). I am sure somewhere at Alfreds relatives, as well as other Valve
employees, he/they are plugging away at the keyboard either addressing this
issue or repeating the crash in any way possible to help get to the root of
the problem with the code.

I'd also like to point out one thing (this should be painfully obvious to
the older members of this list). Valve does test each and every update.
However, they do not have the varied system configurations that server
admins/owners/gsp's in the community do. That is why SOMETIMES (and this is
extremely rare) they have to release a patch, hope for the best, and address
the bugs as they arise.

More recently they have attempted to include the community in the beta
testing, I think this is getting mixed results. But it is helping them to
make a more stable server engine.

Ok so lets look back over the development of hl and hl2 servers.
Occassionally there have been issues, but the majority have been a smooth
ride. And considering they are not charging a monthly fee for the constant
updating, count your blessings. Because they could be like some other
software giants and charge you a monthly fee for the steam and hldsupdate
services. Thank the gods (Yes you employees at Valve know who you are) that
they do not.

And lastly, I would like to point out how quick a fix came out for the bug
in last nights original update. You think you would get that kind of
response from Sony, or Blizzard, or EA? Good luck. Be patient grab a cup of
eggnog and let the coders work on the bugs.

Thank you Valve for providing a game and a server engine I have been playing
with for 6+ years now. My leisure time would be sheer boredom without you.

Merry Christmas to those that celebrate it, and to those that don't happy
holidays.

-StealthMode


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