Your max/min rate is WAY too low. On my Source servers we move around 20-23kB/s PER CLIENT - your settings limit that to 9kB/s per client max so they'll be choking to death.
Try: sv_minrate 9999 (I prefer this, but if you have 56k players set sv_minrate 5000) sv_maxrate 30000 fps_max 500 sv_minupdaterate 30 sv_maxupdate rate should match your tick + 1, so for 66 tick use sv_maxupdaterate 67. tick 66 will give better hit registration but 33 will use less CPU. I'd recommend tick 66 and the rates I gave above. As a general rule - I have _never_ run more than 2 servers per CPU. Right now I'm running 2x 18 players per AMD64 3200. So if you're running a dual Xeon I wouldn't go for more than 2x servers per cpu (if they're powerful enough). Looking at my MRTG graphs, our CPU load hasn't changed on the source servers in the last 4 months so I don't think it's an update related problem you're seeing. AMD does tend to perform better in my experience with game servers. Try the settings above and see how you get on. On Mon, 2006-01-30 at 18:23 +1000, Joel Dickson wrote: > Tickrate 66 > sv_minrate 5000 > sv_maxrate 9999 > fps_max 750 > sv_maxupdaterate 120 > sv_minupdaterate 20 > > Our 10 plyr server are same but set to maxrate 30k > > We are running Zblock Max and mani admin mod. > > We don't have choke issue, but we have CPU load issues. > > What do think? _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

