My company has had the same problems with SRCDS. So bad, in fact, that we've discontinued the game entirely. We don't put more then 5-7 clients to a dual 244 machine with 2 gigs of ram...we aren't able to even host 1 css client on it without TOP breaking 2 and cpu usage skyrocketing into the 65% range on the SRCDS server even w/ only 10 players (100 tickrate, fps_max 350 and no mods of any kind). We aren't able to run 100 Tickrate SRCDS with 1.6 (32bit or 64bit), nor the Quake engined games without SRCDS finding a reason to eat up any and all cpu resources available to it. We do not see choke on our servers...but perhaps that is because we are not willing to deal w/ the high cpu usage of even the smallest SRCDS servers so they don't stay on our boxes long enough to develop the symptoms.
Joel Dickson wrote:
Yes, I have similar issues. Not as bad though. We have same spec system. But 1Gb RAM, RHE 4 We run a 32 plyr server on it and a couple of 10 player servers, all 66 tic though. CPU load averages 80% with just the 32 plyr, add 2 10 plyr servers and we have >100% (load avg is 1.5), even idle servers chew a descent amount of CPU, we have to stop the 10 plyr servers when not in use. But yes, the CPU load is ridiculous compared to what it was last year when we first setup the box. Think I herd from someone that disabling VAC solves the problem, but who wants to do that. Regards, Joel -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of flags Sent: Monday, 30 January 2006 5:08 PM To: [email protected] Subject: [hlds_linux] High CPU % Choke on Source This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Since the December 5th time frame, we have had this intermittent choke. Normally Choke is related to network issues. We have done extensive testing and know the network is not the case. Currently we are running on RedHatEnterprise 4 on dual 2.8 Zeon's, with 2 Gig ram. The choke jumps from 0-65. We have tested in multiple datacenters, and we have the same problem. We have even loaded Windows 2003 and we still get some choke, but the choke is only high when you first join. It may jump to 10-15 but not as bad as on Linux. The high CPU also showed about in this same time frame. We had Enterprise 3 and had high CPU, 12-14 man server would hit 100% So we then built a custom kernel and got CPU % down. Next we loaded Enterprise 4 a major release of Linux and again CPU % is back up. A single 20 man server will hit 99% on a dual 2.8 Zeon. Now what is annoying is prior to the December 5th time frame we could easily run a 32 with in the 80% range and zero choke. Does anyone have a way around these problems? Does Steam plan on supporting major releases of Linux? Or does steam plan on hoping more 14 year olds will host servers at the homes on Windows? -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
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