That's my definition of it now too (which is why I won't host it).  It
didn't use to be that way...we were able to host 100 tickrate quite well
on our AMD platform without any problems.  Then VAC2 came out with it's
multiple threads and lopping call routines....



Erik Hollensbe wrote:


Maybe I'm wrong here, but I seem to remember that 100 Tick means "use
as much cpu as possible"?

On Jan 30, 2006, at 12:31 AM, Joseph Laws wrote:

My company has had the same problems with SRCDS.  So bad, in fact,
that
we've discontinued the game entirely.  We don't put more then 5-7
clients to a dual 244 machine with 2 gigs of ram...we aren't able to
even host 1 css client on it without TOP breaking 2 and cpu usage
skyrocketing into the 65% range on the SRCDS server even w/ only 10
players (100 tickrate, fps_max 350 and no mods of any kind).  We
aren't
able to run 100 Tickrate SRCDS with 1.6 (32bit or 64bit), nor the
Quake
engined games without SRCDS finding a reason to eat up any and all cpu
resources available to it.  We do not see choke on our servers...but
perhaps that is because we are not willing to deal w/ the high cpu
usage
of even the smallest SRCDS servers so they don't stay on our boxes
long
enough to develop the symptoms.

Joel Dickson wrote:

Yes, I have similar issues. Not as bad though.

We have same spec system. But 1Gb RAM, RHE 4

We run a 32 plyr server on it and a couple of 10 player servers,
all 66
tic though. CPU load averages 80% with just the 32 plyr, add 2 10
plyr
servers and we have >100% (load avg is 1.5), even idle servers chew a
descent amount of CPU, we have to stop the 10 plyr servers when
not in
use.

But yes, the CPU load is ridiculous compared to what it was last year
when we first setup the box.

Think I herd from someone that disabling VAC solves the problem,
but who
wants to do that.

Regards,

Joel

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of flags
Sent: Monday, 30 January 2006 5:08 PM
To: [email protected]
Subject: [hlds_linux] High CPU % Choke on Source

This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Since the December 5th time frame,  we have had this intermittent
choke.
Normally Choke is related to network issues.
We have done extensive testing and know the network is not the case.
Currently we are running on RedHatEnterprise 4 on dual 2.8 Zeon's,
with
2
Gig ram.  The choke jumps from 0-65.  We have tested in multiple
datacenters, and we have the same problem.  We have even loaded
Windows
2003
and we still get some choke, but the choke is only high when you
first
join.
It may jump to 10-15 but not as bad as on Linux.

The high CPU also showed about in this same time frame.  We had
Enterprise 3
and had high CPU, 12-14 man server would hit 100%  So we then built a
custom
kernel and got CPU % down.  Next we loaded Enterprise 4 a major
release
of
Linux and again CPU % is back up.  A single 20 man server will hit
99%
on a
dual 2.8 Zeon.  Now what is annoying is prior to the December 5th
time
frame
we could easily run a 32 with in the 80% range and zero choke.


Does anyone have a way around these problems?

Does Steam plan on supporting major releases of Linux? Or does steam
plan on
hoping more 14 year olds will host servers at the homes on Windows?



--



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--
Erik Hollensbe
[EMAIL PROTECTED]


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