But fps_max do not affect HLDS fps.

----- Original Message -----
From: "Ludoservers" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Thursday, March 16, 2006 11:08 AM
Subject: RE: [hlds_linux] SRCDS fps much more accurate than HLDS


HLDS have its own tickrate setting in the sys_tickrate cvar (def. 100), and
have fps_max cvar (def. 72) :)

-----Mensaje original-----
De: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] En nombre de Evaldas
Žilinskas
Enviado el: jueves, 16 de marzo de 2006 9:59
Para: [email protected]
Asunto: Re: [hlds_linux] SRCDS fps much more accurate than HLDS

HLDS tickrate? fps_max? There is no thing like that on HLDS

----- Original Message -----
From: "Martin Zwickel" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Thursday, March 16, 2006 10:45 AM
Subject: [hlds_linux] SRCDS fps much more accurate than HLDS


--
Hi there!

I have 2 servers running on one box. one SRCDS v57 and one HLDS v35.
Yesterday I wrote a script to build a graph of the hlds/srcds stats
output, and now I wonder why SRCDS's fps is much more accurate than
HLDS's?

Here a diff:
SRCDS: http://server.clanngc.de/rrdtool/stats_thunder-day.png
HLDS: http://server.clanngc.de/rrdtool/stats_flash-day.png


fps values:
hlds:
fps: 250
fps_max = 166
tickrate = 300

srcds:
fps: 166
fps_max = 300
tickrate = 100


Kernel runs with HZ: 1000

The HLDS fps values go from 232 to 274. But in 90% it's ~250 fps. WTF?

ps.: HLDS fps_max is now also 300. Makes no difference.

Regards,
Martin

--
MyExcuse:
piezo-electric interference

Martin Zwickel <[EMAIL PROTECTED]>
Research & Development

TechnoTrend AG <http://www.technotrend.de>
--
[ signature.asc of type application/pgp-signature deleted ]
--

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