-- [ Picked text/plain from multipart/alternative ] Hi, I am trying to create a working linux version of our mod, since we are really close to release. I compiled the mod and played simple maps with it without any problems. When playing with maps that include specific entities that we coded though, the server crashes as soon as somebody joins the game.
The reason I am emailing here is because I am running out of options to debug this crash. So here is the big question: how can I get more information about the crash, like a call stack or at least the line and file where the crash occurred? Here is what I tried: - The srcds runs fine under windows, with the same entity/code that crashes under linux - Add –debug flag to ./srcds_run. The debug.log produced file is really not helping much: ---------------------------------------------- CRASH: Fri May 5 20:00:54 PDT 2006 Start Line: ./srcds_i486 -console -game /home/frank/srcds_l/troydp +map troy7 -maxplayers 16 -debug End of Source crash report ---------------------------------------------- -Compiling the mod with a –g flag, so that I would have symbols within the server_i486.so file. I didn't get more info in the debug.log - Compiling the mod with a debug target, in an attempt to get more information. Unfortunately the code doesn't compile because the debug version of the SDK uses a different mmaloc, which is included in Windows only. I could not get around it and compile the mod in debug without using that memory allocation. Any help appreciated, thank you! -Francois PS: I have a limited understanding of linux, but can understand most of the c++ related stuff -- Kiroke Lead Game Designer Troy : Divine Playground http://www.troymod.com -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

