Both server engines use the gettimeofday() call to work out elpased time. If that time moves significantly during a frame then the next frame will not run properly (you would see a one frame glitch on the server). If your clock is adjusted once per day then this won't be noticable but if your clock is constantly wandering the effects could be seen.
- Alfred Erik Hollensbe wrote: > On Jun 4, 2006, at 11:37 AM, Gary wrote: > >> If you are talking about cumulative clock drifting, yes. As far as >> it's interaction to hlds etc, I don't know :) >> I know the quartz is sensitive to temperatures and if it gets too >> warm/BIOS issue, it will drift more. > > Sorry, I meant the daemons. The clock drift isn't the issue, safely > updating the time on the box is. :) > > Hopefully Alfred can chime in on this topic monday. > > -- > Erik Hollensbe > [EMAIL PROTECTED] > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

