So much for Monday... ;)

How can a server actually crash when the time is reset? Is there any
part of Valve code that could bungle the server if system time is
adjusted? Or is the blame on some plug-in?

Maybe I should experiment a bit...

~~ Ondra

Alfred Reynolds wrote:
Both server engines use the gettimeofday() call to work out elpased
time. If that time moves significantly during a frame then the next
frame will not run properly (you would see a one frame glitch on the
server). If your clock is adjusted once per day then this won't be
noticable but if your clock is constantly wandering the effects could be
seen.

- Alfred

Erik Hollensbe wrote:

On Jun 4, 2006, at 11:37 AM, Gary wrote:


If you are talking about cumulative clock drifting, yes. As far as
it's interaction to hlds etc, I don't know :)
I know the quartz is sensitive to temperatures and if it gets too
warm/BIOS issue, it will drift more.

Sorry, I meant the daemons. The clock drift isn't the issue, safely
updating the time on the box is. :)

Hopefully Alfred can chime in on this topic monday.

--
Erik Hollensbe
[EMAIL PROTECTED]


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