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Instead of repeating it and likely missing some key points, I will point you 
here:
http://whisper.ausgamers.com/wiki/index.php/Tickrate

My main piece of advice would be that the client sets their cl_cmdrate as high 
as possible; let the server decide which frames to drop.  Since no one runs 
above 100 tick, cl_cmdrate 101 should do the trick.  I doubt it really makes a 
difference whether it's 100 or 101.  The clients updaterate and rate should be 
adjusted to suit their network connection.  I don't think client-side bandwidth 
is as important for cl_cmdrate, as it would seem to me the cmd frames are much 
smaller than the update frames.


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