>> I want to run 2 30 slot CSS Servers, but when they get full, i got a lot of >> lag problems ... >> One Server needs something around 50% of the CPU for only 25 players. >> > > You understand that that statement makes you want to run 2 servers when it > cant handle it? And since the values you are shown with ps or top is > merely averages, it just might be that you are out of CPU cycles. > > /Bjorn > Hi, Considering your server's specs and what you want to do with it I can tell you the answer to this now -> Bjorn is right you are simply overloading the system, which obviously causes lag. I run a 32 slot tickrate 66 server from a p4 2.8 and that is basically all it can take. Ignoring the discussion whether source _should_ use this much resources, I would suggest you lower your slot-count and go for quality over quantity.
And also like Bjorn already says, the cpu usage of a full CS:S server is not the same throughout running the game. You will see that for instance on round restarts (when players are spawning) the cpu usage will shoot up temporarily. So your server can run ok in general, but lag at times when there are lots of events that need to be processed. The point being; Try to plan your resources looking at the maximum usage of your server, not the average usage. Then you can be more sure that players on your server do not experience lag at times when the CS:S server demands more resources. Hope this helps.. --- Regime _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

