Hi I am still fighting with this lag problem.
My server: 2.8 HT P4, 2gigs ram, 100mbit duplex inland net 2.6.17 kernel, 1000Hz, nothing else running on it. The one srcds process is a 18 slot pub server, at 100 tick fps_max 600 (fps almost constantly at 496) sv_minrate 3000 sv_maxrate 30000 sv_maxupdaterate 100 sv_minupdaterate 10 clients forced to: cl_updaterate 100 cl_cmdrate 100 rate 25000 cl_interpolate 1 cl_interp 0.1 The problem is: We get a small lag, at any player number above 4 players. Its not a serious lag, just some little movement lag, every 5-10 seconds. It cant be related to any movement, or explosion, or shooting each other, it just happens randomly... This lag does not grow too much, with increasing player number. The cpu is at 17-23% at 6 players. Even at 16-18 players, its not going above 67%. I have tryed to play around with interp, at 0.01 it lags a little more, at 0.1 a little less. The hitreg is perfect (according to players), so we are experiencing all the benefits of high fps, and high tickrate, just this small lag.... It really cant be the server box... neither the bw. Probably, its the wrong kernel? We are going to test the 2.6.18_rc tomorrow... Any other ideas? Locutus _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

