-- [ Picked text/plain from multipart/alternative ] They were helping the developers of the major mods update to the new SDK, such as Dystopia and a few others. Why wouldn't they help the major plugin developers? Whether it be a mod or a plugin you still have to change things to make it work the way you want.
Also, the only reason I was "nitpicking" your grammar was because I thought "us developers" sounded out of context. I didn't mean it to be offensive by any terms. Anyway, I know for a fact that Valve was helping out the modders, so why wouldn't they help the people doing the plugins? On 8/26/06, David Anderson < [EMAIL PROTECTED]> wrote: > > There is no time to prepare for updates as the binaries are released > publically and that's it. Did you even read what I said? > > Valve doesn't and can't help us with the stuff that we're doing (the > stuff that breaks). Expecting them to would be ridiculous for a number > of reasons. If they're already confining us to dirty hacks, why would > they help us with our hacks? Also, why should they take time out of > their most likely busy schedule to help us with the hacks that'll break > anyway? > > The best solution is to just pre-release or beta-release the binaries to > developers. Even if it were only 48 hours in advance it'd be a huge > help and given the slow release cycle I don't think two days would hurt. > I'd (probably) stop whining if they did only that, since I'm willing > to sit here and hunt down binary changes for the night. > > Again it's not like none of this has been suggested before. > > ---bail > http://www.bailopan.net/ > > PS - since you felt like irrelevantly nitpicking my grammar, I'll note > that your period should have been inside the quotation marks. > > Cc2iscooL wrote: > > -- > > [ Picked text/plain from multipart/alternative ] > > You mean "we developers". Anyway, it's too bad that more developers, > > especially Mani, did not take advantage of the time they had to prepare > for > > the update. I'm sure if they asked Valve they would have helped them > port it > > over. > > > > On 8/26/06, David Anderson <[EMAIL PROTECTED]> wrote: > > > >>oh what a great idea why didn't anyone ever think of that before!?!1one > >> > >>hint: I don't know of anyone that "hardcodes memory offsets." We use as > >>dynamic methods as we can, but breakage is inevitable across large > >>updates. > >> > >>There's two solutions to this problem. One is actually listening to > >>server-side developers and the other is pre-releasing binaries to > >>server-side developers. Given the track record of almost two years, I > >>don't see anything changing. > >> > >>In the meantime, us developers try to help each other out during updates > > >>so we can all fix things within a week. It generally works out okay as > >>long as you're patient and supportive of the people doing the work. > >> > >> ---bail > >> http://www.bailopan.net/ > >> > >> > >>>-----Original Message----- > >>>From: [EMAIL PROTECTED] > >>>[mailto: [EMAIL PROTECTED] On Behalf Of Andrew > >>>Forsberg > >>>Sent: Saturday, August 26, 2006 6:38 PM > >>>To: [email protected] > >>>Subject: Re: [hlds_linux] Counter-Strike: Source update released > >>> > >>>That's all true. One thing does confuse me a bit -- when you guys at > >> > >>Valve > >> > >>>are running internal game-play tests, do you only ever play with > >>>stock-standard css? If not, and if you know the update stops one of > >> > >>those > >> > >>>mods from working, perhaps a "heads up" to the mods you also use would > >> > >>be a > >> > >>>nice thing to do? Something along the lines of: "sorry guys, hope > you're > >> > >>not > >> > >>>busy this weekend..." would probably do. > >>> > >>>Apart from that, meh... change happens. The update itself is really > very > >>>good. > >>> > >>>On Sat, 2006-08-26 at 15:27 -0400, Kevin H wrote: > >>> > >>> > >>>>Oh well, deal with it. I did. And my servers are all running fine. > >>>>Software updates almost always break something on third party mods. > >>>> > >>>>This has been happening since valve started. Alfred dealt with this > >>>>with Adminmod. > >>>> > >>>>You whining is not going to change a thing. And if your running a > >>>>business, explain to your clients that addons will be disabled to > >>>>there is a fix. > >>>> > >>>>And if you run a gaming community and rent a server. You just have to > >>>>wait for the mods to be updated. Not the end of the world.. Its just a > >>>>game. > >>>> > >>>>Oh, and the servers still run without mods.. :-) > >>>> > >>>> > >>>>On 8/26/06, Thiesson Johann wrote: > >>>> > >>>> > >>>> > >>>>>The fact that every update broke the work of the HL community is a > >>>>>bad thing, and is not normal. I think there isn't anything to add to > >>>>>this. > >>> > >>> > >>> > >>>_______________________________________________ > >>>To unsubscribe, edit your list preferences, or view the list archives, > >>>please visit: > >>>http://list.valvesoftware.com/mailman/listinfo/hlds_linux > >>> > >>> > >>> > >>>_______________________________________________ > >>>To unsubscribe, edit your list preferences, or view the list archives, > >> > >>please visit: > >> > >>>http://list.valvesoftware.com/mailman/listinfo/hlds_linux > >> > >>_______________________________________________ > >>To unsubscribe, edit your list preferences, or view the list archives, > >>please visit: > >>http://list.valvesoftware.com/mailman/listinfo/hlds_linux > >> > > > > -- > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

