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[ Picked text/plain from multipart/alternative ]
They were helping the developers of the major mods update to the new SDK,
such as Dystopia and a few others. Why wouldn't they help the major plugin
developers? Whether it be a mod or a plugin you still have to change things
to make it work the way you want.

Also, the only reason I was "nitpicking" your grammar was because I thought
"us developers" sounded out of context. I didn't mean it to be offensive by
any terms.

Anyway, I know for a fact that Valve was helping out the modders, so why
wouldn't they help the people doing the plugins?

On 8/26/06, David Anderson < [EMAIL PROTECTED]> wrote:
>
> There is no time to prepare for updates as the binaries are released
> publically and that's it.  Did you even read what I said?
>
> Valve doesn't and can't help us with the stuff that we're doing (the
> stuff that breaks).  Expecting them to would be ridiculous for a number
> of reasons.  If they're already confining us to dirty hacks, why would
> they help us with our hacks?  Also, why should they take time out of
> their most likely busy schedule to help us with the hacks that'll break
> anyway?
>
> The best solution is to just pre-release or beta-release the binaries to
> developers.  Even if it were only 48 hours in advance it'd be a huge
> help and given the slow release cycle I don't think two days would hurt.
>   I'd (probably) stop whining if they did only that, since I'm willing
> to sit here and hunt down binary changes for the night.
>
> Again it's not like none of this has been suggested before.
>
>     ---bail
>     http://www.bailopan.net/
>
> PS - since you felt like irrelevantly nitpicking my grammar, I'll note
> that your period should have been inside the quotation marks.
>
> Cc2iscooL wrote:
> > --
> > [ Picked text/plain from multipart/alternative ]
> > You mean "we developers". Anyway, it's too bad that more developers,
> > especially Mani, did not take advantage of the time they had to prepare
> for
> > the update. I'm sure if they asked Valve they would have helped them
> port it
> > over.
> >
> > On 8/26/06, David Anderson <[EMAIL PROTECTED]> wrote:
> >
> >>oh what a great idea why didn't anyone ever think of that before!?!1one
> >>
> >>hint: I don't know of anyone that "hardcodes memory offsets."  We use as
> >>dynamic methods as we can, but breakage is inevitable across large
> >>updates.
> >>
> >>There's two solutions to this problem.  One is actually listening to
> >>server-side developers and the other is pre-releasing binaries to
> >>server-side developers.  Given the track record of almost two years, I
> >>don't see anything changing.
> >>
> >>In the meantime, us developers try to help each other out during updates
>
> >>so we can all fix things within a week.  It generally works out okay as
> >>long as you're patient and supportive of the people doing the work.
> >>
> >>    ---bail
> >>     http://www.bailopan.net/
> >>
> >>
> >>>-----Original Message-----
> >>>From: [EMAIL PROTECTED]
> >>>[mailto: [EMAIL PROTECTED] On Behalf Of Andrew
> >>>Forsberg
> >>>Sent: Saturday, August 26, 2006 6:38 PM
> >>>To: [email protected]
> >>>Subject: Re: [hlds_linux] Counter-Strike: Source update released
> >>>
> >>>That's all true. One thing does confuse me a bit -- when you guys at
> >>
> >>Valve
> >>
> >>>are running internal game-play tests, do you only ever play with
> >>>stock-standard css? If not, and if you know the update stops one of
> >>
> >>those
> >>
> >>>mods from working, perhaps a "heads up" to the mods you also use would
> >>
> >>be a
> >>
> >>>nice thing to do? Something along the lines of: "sorry guys, hope
> you're
> >>
> >>not
> >>
> >>>busy this weekend..." would probably do.
> >>>
> >>>Apart from that, meh... change happens. The update itself is really
> very
> >>>good.
> >>>
> >>>On Sat, 2006-08-26 at 15:27 -0400, Kevin H wrote:
> >>>
> >>>
> >>>>Oh well, deal with it. I did. And my servers are all running fine.
> >>>>Software updates almost always break something on third party mods.
> >>>>
> >>>>This has been happening since valve started. Alfred dealt with this
> >>>>with Adminmod.
> >>>>
> >>>>You whining is not going to change a thing. And if your running a
> >>>>business, explain to your clients that addons will be disabled to
> >>>>there is a fix.
> >>>>
> >>>>And if you run a gaming community and rent a server. You just have to
> >>>>wait for the mods to be updated. Not the end of the world.. Its just a
> >>>>game.
> >>>>
> >>>>Oh, and the servers still run without mods.. :-)
> >>>>
> >>>>
> >>>>On 8/26/06, Thiesson Johann wrote:
> >>>>
> >>>>
> >>>>
> >>>>>The fact that every update broke the work of the HL community is a
> >>>>>bad thing, and is not normal. I think there isn't anything to add to
> >>>>>this.
> >>>
> >>>
> >>>
> >>>_______________________________________________
> >>>To unsubscribe, edit your list preferences, or view the list archives,
> >>>please visit:
> >>>http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >>>
> >>>
> >>>
> >>>_______________________________________________
> >>>To unsubscribe, edit your list preferences, or view the list archives,
> >>
> >>please visit:
> >>
> >>>http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >>
> >>_______________________________________________
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> >>please visit:
> >>http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >>
> >
> > --
> >
> > _______________________________________________
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> please visit:
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>
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