Wouldn't fixing netcode be a Source engine issue, not just a CS:S issue?
Then it effects every game built on the engine, and would have a benefit
for all mods or licensed users of the engine. Better netcode would be a
selling point, so you could say they would make money since it improves
EVERY source game.

Maybe I'm wrong though, maybe the netcode isn't directly in the source
engine?

> He might have elaborated on what specs his machines have, but yes, I
> agree it's a quality post.
>
> However, I doubt Valve is going to answer. We on this list know only too
> well what happened to our pleas for 64-bit support. (Does anybody have
> access to the Bellevue area sewer system?) Plus, I'm not sure they get
> any money if their game is played on LAN parties (or do they? Can
> somebody clarify? Thanks), so I doubt this is a high-stakes-if-ignored
> problem.
>
> ~~ Ondra
>
> Cc2iscooL wrote:
>> --
>> [ Picked text/plain from multipart/alternative ]
>> Thanks for the link...quality post.
>>
>> Just hope that when (if) Valve fixes the netcode that they don't further
>> increase load on the servers, it's high enough as it is.
>>
>> On 9/29/06, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote:
>>
>>> A top player in CS:S made up an open letter in the Steam-Forums:
>>>
>>> http://forums.steampowered.com/forums/showthread.php?t=490324
>>>
>>> I kindly agree to it, these "bugs/settings" are making CS:S an action
>>> game, but it is no more a "tactical" game.
>>> I hope Valve will reply on it, in the forums or here in the list. It
>>> just
>>> the point where CS:S will substitute CS 1.6
>>> in being the most COMPETITIVE played game on the leagues - or not. ;-)
>>>
>>> I would agree a personal message too.
>>>
>
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