It might be true...

But still the ingame latency was more or less equal to the icmpping to the
server. now its 3-4 times the icmpping and I still have the same icmpping
to the servers as I did 5-6 years ago.

I do agree that low fluxation are more important, but still there are
issues that was not seen before. Its not like we have gone backwards and
lower the over all internet capacity.

Hmm.. I just might install 1.3 over steam and have a look. I believe there
was a way of doing that. Dont know if it still works...

/Bjorn

On Sat, 30 Sep 2006, Steven Hartland wrote:

> I believe what you are describing is how we are all now
> much more in tune with high performance. Back in 1.0
> days many people where on modems and slow machines
> mean that leading a player and "human" compension for
> delayed actions was the norm.
>
> As time has passed machines have got quicker, net
> connections have improved to the point where it has
> hightened peoples sences to the effects of variations
> in transmission times.
>
> I believe it is this hightened sensitivity which is
> the main cause of the issues people talk about now.
>
> When we were all on modems with 150 -> 200 ping a and
> 30 fps clients a jump of 20ms for a split second was
> less than a 10% change and hence smoothed out without
> us thinking about it. Now with 30ms being common place
> this sort of jump is quite noticable as its almost a
> 100% change.
>
> This is why a stable ping is generally more imporantant
> than a low one as the human brain is much better at
> applying compensation for constant errors than it is
> for high variations.
>
> My point being? Going back and actually playing 1.0
> with todays connections and machines you would more
> than likely see the similar issues as you do with
> the current code.
>
> Thats not to say it cant be improved upon Im sure it
> can but people who constantly moan that version 1.x
> was how it should be, might want to actually try it
> as they will find its not quite the bed of roses they
> remember it as :P
>
> kama wrote:
> > The latency have risen from 1.0 to 1.6.. (Yes, I know this should be
> > css).
> >
> > I runned a very popular 1.1c server. Back then the ingame latency was
> > more
> > or less the same as if you used a normal ping. Hit recognition was
> > really
> > good too. But somewhere in between there was some changes that made
> > the
> > ingame latency go up. Either there was a problem with the old netcode
> > or
> > valve just decided to "even out" the differences.
> ....
>
>
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