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Load (at least for me) increases on every patch. It's getting harder to be a
provider when I can't even put more than one or two public servers on a box.
Have to charge like $4.00 USD/slot just to keep the boxes even remotely
profitable...and no one wants to pay that either.

On 12/6/06, Ronny Schedel <[EMAIL PROTECTED]> wrote:
>
> Hello,
>
> we have a root server with Intel E6600, 2 GB DDR2 RAM, 100 MBit internet
> link and Debian Sarge with kernel 2.6.19 installed. We have the following
> servers running:
>
> Core 1: 20 players CS 1.6, 20 players CS:Source
> Core 2: 20 players CS 1.6, 24 players DOD:Source, 2 HLTV
>
> Both Source servers are running with 10 slot SourceTV. We have applied the
> settings to the kernel described here:
> http://forums.steampowered.com/forums/showthread.php?t=486424
>
> All servers are running fine, except the CS Source server. If the CPU load
> increases above 90%, something strange happens: the CS Source server
> starts
> to generate alot of system load.
>
> Example:
>
> Core 1:
> 20 player CS 1.6   CPU Load: 50%
> 20 player CS Source CPU Load: 30% + 20% System load
>
> The swap space is never used, it always remains at 20 KByte swap use. When
> the system load increases, the CS Source server starts to lag, but not the
> CS 1.6 server.
>
> When this happens, I switch the CS Source server to core 2 and the full 24
> player DOD Source server to core 1 and the DOD Source server does not lag,
> and it does not increase the system load! The CPU load for both is 95-100%
> and the system load stays at 0-1%, no lags.
>
> Both Source servers have the same server configuration, I used diff to
> check
> differences in the cvarlists, both are the same. Both have the same engine
> but have a different behaviour at higher CPU load. But why? And what
> causes
> the high system load in the CS Source server?
>
> Best regards
> Ronny Schedel
>
>
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