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I have to agree entirely, it is about time that the linux build was looked into.

I mean twice now they have released a linux build that just would not run - do 
they even test the linux side? If so they would see how much worse it performs 
over windows, which is bad when you think how bad windows is with memory and 
all the GUI taking up memory as well.

Richard Fennell <[EMAIL PROTECTED]> wrote:
There has been an increasing utilization difference between SRCDS
Windows and SRCDS Linux. I think the reason is due to Valve using the MS
Visual C++ to code the engine (but i'm not sure). Personally i think
this should be one of Valve's top issues because currently it is
seriously effecting the amount of servers being run and the price of the
servers. Providers will have to continually put prices up as the SRCDS
Linux performance slides. This needs to be addressed ASAP as the online
community is suffering.

As an example, I moved a customers servers from a Windows installation
to a Linux installation, the hardware stayed the same.
Windows the customer was able to run 1 x 40 man server and 1 x 100 tick
12 man server with 1 slot SrcTV.
Linux the customer struggled to run 1 x 32 man server (standard Fedora
4/5 with 1000hz kernel).

The CPU is a AMD 3700 and has 1gig of DDR Memory.

An AMD64 3500 will now not run 2 x 100 tick servers on Linux. Not being
able to run 2 match servers on a 3500 is a little bit wrong surely?

There are pro's and con's for running on each platform with many
hoster's preferring Linux as their core OS. Windows 2003 server is too
expensive and to host services on windows XP is illegal. We run console
only stripped down versions of Fedora and see performance gains in all
other games over the windows platform.

Valve can you let us know why the performance is so different on the
different platforms and is there any chance of it being looked into?
I for one would be very happy to help beta test if required.

Thanks

Richy


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