-- [ Picked text/plain from multipart/alternative ] Windows isn't too terrible with memory unless you never reboot the servers at all. (Actually, same thing would go for Linux.) The only thing I don't like about Windows is the fact that you have to defrag...but to be honest I'd be willing to buy a few Windows licenses if I could put double the stuff on it.
The only problem is trying to get the timer up...unfortunately it doesn't go past a certain point...and I'm pretty sure you won't ever see a Windows 1000fps server like you do with Linux (at least not stable 1000fps.) I am really sick, though, of being able to run any other games and get quite a few slots, but as soon as you hit the source engine it goes downhill. The box gets overloaded by one 24 slot server at even 66 tick. Try running two servers over 50% CPU utilization (total, not divided by processor) and the FPS will sharply drop. If you try to renice the services they don't like that, and eventually will hit 99% and just lock up completely. I heard a long time ago that you can instead renice the SSH service to -20 and then the programs will take a nice of -20, but who wants to login and do that every single time? Most of us just have game panels or some sort of auto start/stop script so we don't have to bother with it. Maybe Alfred can comment on some of these things as he's the most active Valve representative I've seen on the mailing list. Is there any chance that you guys are going to try to make the Linux binary well...better? It almost makes me cringe to say this, but if not, I'll probably be moving all my servers to Windows. (God I think I need to go bash my head against the wall now.) :D On 12/7/06, David Syers <[EMAIL PROTECTED]> wrote: > > -- > [ Picked text/plain from multipart/alternative ] > I have to agree entirely, it is about time that the linux build was looked > into. > > I mean twice now they have released a linux build that just would not run > - do they even test the linux side? If so they would see how much worse it > performs over windows, which is bad when you think how bad windows is with > memory and all the GUI taking up memory as well. > > Richard Fennell <[EMAIL PROTECTED]> wrote: > There has been an increasing utilization difference between SRCDS > Windows and SRCDS Linux. I think the reason is due to Valve using the MS > Visual C++ to code the engine (but i'm not sure). Personally i think > this should be one of Valve's top issues because currently it is > seriously effecting the amount of servers being run and the price of the > servers. Providers will have to continually put prices up as the SRCDS > Linux performance slides. This needs to be addressed ASAP as the online > community is suffering. > > As an example, I moved a customers servers from a Windows installation > to a Linux installation, the hardware stayed the same. > Windows the customer was able to run 1 x 40 man server and 1 x 100 tick > 12 man server with 1 slot SrcTV. > Linux the customer struggled to run 1 x 32 man server (standard Fedora > 4/5 with 1000hz kernel). > > The CPU is a AMD 3700 and has 1gig of DDR Memory. > > An AMD64 3500 will now not run 2 x 100 tick servers on Linux. Not being > able to run 2 match servers on a 3500 is a little bit wrong surely? > > There are pro's and con's for running on each platform with many > hoster's preferring Linux as their core OS. Windows 2003 server is too > expensive and to host services on windows XP is illegal. We run console > only stripped down versions of Fedora and see performance gains in all > other games over the windows platform. > > Valve can you let us know why the performance is so different on the > different platforms and is there any chance of it being looked into? > I for one would be very happy to help beta test if required. > > Thanks > > Richy > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > -- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

