Hey,

This question has been asked many times but I always see a different answer
(most of the time from people who run servers at their houses or
something)...  My question is: I have a Linux Dual Opteron Dual-Core 2220.
When I start up a server (cs 1.6) with the parameters of fps_max 600 and
sys_tickrate 500, I get a certain amount of fps on the server when I'm
logged in and do 'rcon stats'.  For some reason, if I do 'rcon fps_max 300'
and then do 'rcon stats', the fps for the server actually changes.  How can
I make it so it does not change when the client issues the command through
in-game console or hlsw?

Thanks,
Amit
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