-- [ Picked text/plain from multipart/alternative ] cs 1.6 ?. you don't use the cvar fps_max for hl1mods, only source mods. you can however use it client side for hl1mods.
the corrct server side cvar for FPS on any hl1mod is "sys_ticrate" why are clients issuing the stats command through HLSW at all. why can't you simply ask a question in a straight forward and direct manor instead of sounding like a bumbling idiot. Please to shoot yourself. -------Original Message------- From: Amit Gandelman Date: 12/8/2006 4:00:12 PM To: [email protected] Subject: RE: [hlds_linux] tickrate Hey, This question has been asked many times but I always see a different answer (most of the time from people who run servers at their houses or something)... My question is: I have a Linux Dual Opteron Dual-Core 2220. When I start up a server (cs 1.6) with the parameters of fps_max 600 and sys_tickrate 500, I get a certain amount of fps on the server when I'm Logged in and do 'rcon stats'. For some reason, if I do 'rcon fps_max 300' and then do 'rcon stats', the fps for the server actually changes. How can I make it so it does not change when the client issues the command through in-game console or hlsw? Thanks, Amit _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

