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Blow meh

-------Original Message-------

From: Bryan
Date: 12/08/06 20:12:39
To: [email protected]
Subject: Re: [hlds_linux] tickrate

He means well I suppose, we really should let the him out of the
catacombs more often......

Crazy_One

Whisper wrote:

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>Please ignore Kyle for the sake of the sanity of the rest of this list
>
>Thanks
>
>On 12/9/06, kyle <[EMAIL PROTECTED]> wrote:
>
>
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>>cs 1.6 ?.   you don't use the cvar fps_max for hl1mods, only source mods.
>>you can however use it client side for hl1mods.
>>
>>the corrct server side cvar for FPS on any hl1mod is "sys_ticrate"
>>
>>why are clients issuing the stats command through HLSW at all.
>>
>>why can't you simply ask a question in a straight forward and direct manor
>>instead of sounding like a bumbling idiot.
>>
>>Please to shoot yourself.
>>
>>-------Original Message-------
>>
>>From: Amit Gandelman
>>Date: 12/8/2006 4:00:12 PM
>>To: [email protected]
>>Subject: RE: [hlds_linux] tickrate
>>
>>Hey,
>>
>>This question has been asked many times but I always see a different
>>answer
>>(most of the time from people who run servers at their houses or
>>something)...  My question is: I have a Linux Dual Opteron Dual-Core 2220.
>>When I start up a server (cs 1.6) with the parameters of fps_max 600 and
>>sys_tickrate 500, I get a certain amount of fps on the server when I'm
>>Logged in and do 'rcon stats'.  For some reason, if I do 'rcon fps_max
>>300'
>>and then do 'rcon stats', the fps for the server actually changes.  How
>>can
>>I make it so it does not change when the client issues the command through
>>in-game console or hlsw?
>>
>>Thanks,
>>Amit
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>>
>>
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>>
>>
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