But that dosent help, it says so, but try your self, set restrict to 1, and
your rates to 10000, it will tell you that you have to rejoin and change the
settings for 10000 to 20000 or what you have set for min. Then you should
test your rate in the consol, type rate, and you will se it is only 10000.

Dennis

-----Oprindelig meddelelse-----
Fra: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] På vegne af Dave "M3PH"
Williams
Sendt: 28. december 2006 19:04
Til: [email protected]
Emne: Re: SV: [hlds_linux] Spike problem

i found a great solution for that. set ace rates to force raters to
rejoin. it will kick them and force a rejoin every time it runs a cycle.
most people will set there rates within the limits and the one's that
don't get attacked by my ban button (damn assholes). the one thing this
restrict cvar did for me is force 90% or my players to use the right god
damn rates and make them learn the advantage of using good rates

Dennis Overskov wrote:
> Ya, I stopped using them, they don’t work at all.
>
> We offen have "newbis" coming with low rate and cmd/updaterate.
> 1 day I toke a guy out, and talked to him, he was "lagging" then we change
> his rate and cmd/updaterate to 25000, 80/80 and his lag was gone.
> And I did have the new cvar it set in my server.cfg
>
> Now I use Ace rates, 1 thing tho, when cl_restrict_server_command is set
to
> 1, nothing helps.
> Wtf did valve made harder for people to run a server or atleast have a
fair
> game with same settings.
>
> Dennis
>
>
>
> -----Oprindelig meddelelse-----
> Fra: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] På vegne af Whisper
> Sendt: 28. december 2006 17:32
> Til: [email protected]
> Emne: Re: [hlds_linux] Spike problem
>
> --
> [ Picked text/plain from multipart/alternative ]
> Is your server sustaining the tickrate?
>
> If the tickrate falls beneath sv_minupdaterate 30 then you get bad
results.
>
> P.S. A lot of those variables are currently broken anyhow. I hope we get a
> fix soon.
>
> On 12/29/06, Richard Fennell <[EMAIL PROTECTED]> wrote:
>
>> Hi Guys
>> Recently I have been seeing the occasional spike on one of our public
>> servers. This seems to happen mostly when a lot of grenades are in the
>> air. CPU usage is fine and server is running smooth elsewhere, reg is
>> great but the occasional spike is really annoying.
>>
>> The only changes I have made recently are the following new funky cvars
>> added by Valve.
>>
>> sv_maxrate 20000
>> sv_minrate 10000
>> sv_mincmdrate 30
>> sv_maxcmdrate 67
>> sv_minupdaterate 30
>> sv_maxupdaterate 67
>> sv_client_predict 1
>> sv_client_interpolate 1
>> sv_client_interp 0.01
>> sv_client_cmdrate_difference 20
>>
>>
>> Could it be one of these causing the problem?
>>
>> Thanks
>>
>> Richy
>>
>>
>> _______________________________________________
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>>
>>
> --
>
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