it might not set the rate itself but the player will get so pissed off
with getting kicked every 15seconds or so that they will just set it to
within the limit. and the people that don't will either leave or i'll
ban them coz they are the real cheaters

Dennis Overskov wrote:
> But that dosent help, it says so, but try your self, set restrict to 1, and
> your rates to 10000, it will tell you that you have to rejoin and change the
> settings for 10000 to 20000 or what you have set for min. Then you should
> test your rate in the consol, type rate, and you will se it is only 10000.
>
> Dennis
>
> -----Oprindelig meddelelse-----
> Fra: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] På vegne af Dave "M3PH"
> Williams
> Sendt: 28. december 2006 19:04
> Til: [email protected]
> Emne: Re: SV: [hlds_linux] Spike problem
>
> i found a great solution for that. set ace rates to force raters to
> rejoin. it will kick them and force a rejoin every time it runs a cycle.
> most people will set there rates within the limits and the one's that
> don't get attacked by my ban button (damn assholes). the one thing this
> restrict cvar did for me is force 90% or my players to use the right god
> damn rates and make them learn the advantage of using good rates
>
> Dennis Overskov wrote:
>
>> Ya, I stopped using them, they don’t work at all.
>>
>> We offen have "newbis" coming with low rate and cmd/updaterate.
>> 1 day I toke a guy out, and talked to him, he was "lagging" then we change
>> his rate and cmd/updaterate to 25000, 80/80 and his lag was gone.
>> And I did have the new cvar it set in my server.cfg
>>
>> Now I use Ace rates, 1 thing tho, when cl_restrict_server_command is set
>>
> to
>
>> 1, nothing helps.
>> Wtf did valve made harder for people to run a server or atleast have a
>>
> fair
>
>> game with same settings.
>>
>> Dennis
>>
>>
>>
>> -----Oprindelig meddelelse-----
>> Fra: [EMAIL PROTECTED]
>> [mailto:[EMAIL PROTECTED] På vegne af Whisper
>> Sendt: 28. december 2006 17:32
>> Til: [email protected]
>> Emne: Re: [hlds_linux] Spike problem
>>
>> --
>> [ Picked text/plain from multipart/alternative ]
>> Is your server sustaining the tickrate?
>>
>> If the tickrate falls beneath sv_minupdaterate 30 then you get bad
>>
> results.
>
>> P.S. A lot of those variables are currently broken anyhow. I hope we get a
>> fix soon.
>>
>> On 12/29/06, Richard Fennell <[EMAIL PROTECTED]> wrote:
>>
>>
>>> Hi Guys
>>> Recently I have been seeing the occasional spike on one of our public
>>> servers. This seems to happen mostly when a lot of grenades are in the
>>> air. CPU usage is fine and server is running smooth elsewhere, reg is
>>> great but the occasional spike is really annoying.
>>>
>>> The only changes I have made recently are the following new funky cvars
>>> added by Valve.
>>>
>>> sv_maxrate 20000
>>> sv_minrate 10000
>>> sv_mincmdrate 30
>>> sv_maxcmdrate 67
>>> sv_minupdaterate 30
>>> sv_maxupdaterate 67
>>> sv_client_predict 1
>>> sv_client_interpolate 1
>>> sv_client_interp 0.01
>>> sv_client_cmdrate_difference 20
>>>
>>>
>>> Could it be one of these causing the problem?
>>>
>>> Thanks
>>>
>>> Richy
>>>
>>>
>>> _______________________________________________
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>>> please visit:
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>>>
>>>
>>>
>> --
>>
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>>
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>>
> please visit:
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>>
>>
>>
>>
>
>
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