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Alfred, should cl_interp_ratio make your client not wait for packets to
interpolate upon?

On 1/17/07, Alfred Reynolds <[EMAIL PROTECTED]> wrote:
>
> We set the default range for interp ratio to between 1 and 2 to allow for
> the loss situation, if you never have loss then setting it to exactly 1
> would be appropriate.
>
> - Alfred
>
> Rónai György wrote:
> > [ Converted text/html to text/plain ]
> > Pls correct me if i am wrong.
> > The server has 100 tick, and it produces 100 update/s (updaterate).
> > Client sets cl_interp_ratio 1, this means, cl_interp will be 0.01
> > (10ms).
> > An update comes every 10ms (with 100 updaterate), so in the interp
> > buffer 2
> > updates can be stored, and interpolated from.
> > If the server fails to produce 100 updaterate for a second or so, the
> > cl_interp will raise because of the ratio, and even then, 2 updates
> > can be
> > stored in the interp puffer. (at 80 updates, there comes 1 every
> > 12.5ms, and
> > the interp buffer will raise to 12.5ms accordingly)
> > So, theoretically, there is no need to allow anything else, than
> > cl_interp_ratio 1.
> > Right?
> > Or do we need, to allow a bigger buffer, because of lost update
> > packets (loss)?
> > Or, maybe a little higher, to allow compensationg a latency, in
> > detecting the updaterate?
> > Or something else, to calculate when we set those parameters?
> > Thx
> > Locutus
> > Jason Ruymen írta:
> >
> > The Source Engine Update has now been released.  Please run
> > hldsupdatetool again to make sure your game is update to date.
> > Changes
> > for this update include:
> >
> > - Cheat protected many more cvars
> > - Replaced cl_interp with cl_interp_ratio. Server can limit it with
> > sv_min_cl_interp_ratio and sv_max_cl_interp_ratio
> > - Added sv_rcon_log to allow rcon logging to be disabled
> >
> > Jason
> >
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> >
> >
> >
> >
> > ===References:===
> >   1. http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
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