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It's too bad cl_interpolate 0 is (was?) still broken, and registers bullets
to the wrong server tick. Either way, I'll be doing some testing on this
again :)

On 1/17/07, Alfred Reynolds <[EMAIL PROTECTED]> wrote:
>
> Yes, a value of 0 would make your interp interval 0 (though other pieces
> of code may then force a min interp value). If you don't want interpolation
> you should still use cl_interpolate to disable it. Note that the default
> interp ratio range is 1 through 2 so setting it to 0 would be ignored by
> most servers.
>
> Wim Barelds wrote:
> > --
> > [ Picked text/plain from multipart/alternative ]
> > My bad, can't edit it either, I meant cl_interp_ratio "0".
> >
> > On 1/17/07, Wim Barelds <[EMAIL PROTECTED]> wrote:
> >>
> >> Alfred, should cl_interp_ratio make your client not wait for packets
> >> to interpolate upon?
> >>
> >> On 1/17/07, Alfred Reynolds < [EMAIL PROTECTED]> wrote:
> >>>
> >>> We set the default range for interp ratio to between 1 and 2 to
> >>> allow
> >>> for the loss situation, if you never have loss then setting it to
> >>> exactly 1 would be appropriate.
> >>>
> >>> - Alfred
> >>>
> >>> Rónai György wrote:
> >>>> [ Converted text/html to text/plain ]
> >>>> Pls correct me if i am wrong.
> >>>> The server has 100 tick, and it produces 100 update/s (updaterate).
> >>>> Client sets cl_interp_ratio 1, this means, cl_interp will be 0.01
> >>>> (10ms). An update comes every 10ms (with 100 updaterate), so in
> >>>> the interp buffer 2 updates can be stored, and interpolated from.
> >>>> If the server fails to produce 100 updaterate for a second or so,
> >>>> the cl_interp will raise because of the ratio, and even then, 2
> >>>> updates can be stored in the interp puffer. (at 80 updates, there
> >>>> comes 1 every
> >>>> 12.5ms, and
> >>>> the interp buffer will raise to 12.5ms accordingly)
> >>>> So, theoretically, there is no need to allow anything else, than
> >>>> cl_interp_ratio 1. Right?
> >>>> Or do we need, to allow a bigger buffer, because of lost update
> >>>> packets (loss)? Or, maybe a little higher, to allow compensationg
> >>>> a latency, in detecting the updaterate? Or something else, to
> >>>> calculate when we set those parameters?
> >>>> Thx
> >>>> Locutus
> >>>> Jason Ruymen írta:
> >>>>
> >>>> The Source Engine Update has now been released.  Please run
> >>>> hldsupdatetool again to make sure your game is update to date.
> >>>> Changes for this update include:
> >>>>
> >>>> - Cheat protected many more cvars
> >>>> - Replaced cl_interp with cl_interp_ratio. Server can limit it with
> >>>> sv_min_cl_interp_ratio and sv_max_cl_interp_ratio
> >>>> - Added sv_rcon_log to allow rcon logging to be disabled
> >>>>
> >>>> Jason
> >>>>
> >>>> _______________________________________________
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> http://list.valvesoftware.com/mailman/listinfo/hlds_linux%5B1%5D>
> >>>>
> >>>>
> >>>>
> >>>>
> >>>> ===References:===
> >>>>   1. http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >>>>
> >>>> _______________________________________________
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> >>>> archives, please visit:
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> >>>
> >>> _______________________________________________
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> >>> archives, please visit:
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> >>>
> >>
> >>
> >>
> >> --
> >> ___________________________
> >> Wim 'TheUnknownFactor' Barelds
> >> [EMAIL PROTECTED]
> >
> >
> >
> >
> > --
> > ___________________________
> > Wim 'TheUnknownFactor' Barelds
> > [EMAIL PROTECTED]
> > --
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list
> > archives, please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
> _______________________________________________
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> please visit:
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>



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Wim 'TheUnknownFactor' Barelds
[EMAIL PROTECTED]
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