I quote from the website to ask a question that arises here. Maybe Alfred
can give an answer?

[Quote]
cl_interp_ratio simply causes the interpolation delay to be calculated off
the clients cl_updaterate (The amount of updates the clients receive per
second. This will not exceed the server's sv_maxupdaterate or server's
tickrate, which ever is the smaller)
[/Quote]

Is it like above? Is it calculated by "the amount the client receives"? Or
is it calculated by the amount the client has set cl_updaterate?

Simple question: Is it fixed due to clients settings or is it a process that
recalculates the interpolation every time the server can not handle what the
client wants?

-----Ursprüngliche Nachricht-----
Von: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Im Auftrag von Whisper
Gesendet: Donnerstag, 18. Januar 2007 13:37
An: HLDS; [email protected]
Betreff: [hlds_linux] Solving the mystery of cl_interp_ratio

--
[ Picked text/plain from multipart/alternative ]
Ok guys, I hope this helps somebody

http://whisper.ausgamers.com/wiki/index.php/Tickrate#Solving_the_mystery_of_
cl_interp_ratio

Cheers
Whisper
--

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux

Reply via email to