I quote from the website to ask a question that arises here. Maybe Alfred can give an answer?
[Quote] cl_interp_ratio simply causes the interpolation delay to be calculated off the clients cl_updaterate (The amount of updates the clients receive per second. This will not exceed the server's sv_maxupdaterate or server's tickrate, which ever is the smaller) [/Quote] Is it like above? Is it calculated by "the amount the client receives"? Or is it calculated by the amount the client has set cl_updaterate? Simple question: Is it fixed due to clients settings or is it a process that recalculates the interpolation every time the server can not handle what the client wants? -----Ursprüngliche Nachricht----- Von: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Im Auftrag von Whisper Gesendet: Donnerstag, 18. Januar 2007 13:37 An: HLDS; [email protected] Betreff: [hlds_linux] Solving the mystery of cl_interp_ratio -- [ Picked text/plain from multipart/alternative ] Ok guys, I hope this helps somebody http://whisper.ausgamers.com/wiki/index.php/Tickrate#Solving_the_mystery_of_ cl_interp_ratio Cheers Whisper -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

