The interp amount is based upon a fixed value of what the servers rate to the 
client will be (so cl_updaterate then bounded by the sv_updaterate cvars).

- Alfred

Whisper wrote:
> --
> [ Picked text/plain from multipart/alternative ]
> If I am wrong let me know so I can fix it
>
> Cheers
>
> On 1/19/07, Lefty <[EMAIL PROTECTED]> wrote:
>>
>> I quote from the website to ask a question that arises here. Maybe
>> Alfred can give an answer?
>>
>> [Quote]
>> cl_interp_ratio simply causes the interpolation delay to be
>> calculated off the clients cl_updaterate (The amount of updates the
>> clients receive per second. This will not exceed the server's
>> sv_maxupdaterate or server's tickrate, which ever is the smaller)
>> [/Quote]
>>
>> Is it like above? Is it calculated by "the amount the client
>> receives"? Or is it calculated by the amount the client has set
>> cl_updaterate?
>>
>> Simple question: Is it fixed due to clients settings or is it a
>> process that recalculates the interpolation every time the server
>> can not handle what the client wants?
>>
>> -----Ursprüngliche Nachricht-----
>> Von: [EMAIL PROTECTED]
>> [mailto:[EMAIL PROTECTED] Im Auftrag von
>> Whisper Gesendet: Donnerstag, 18. Januar 2007 13:37
>> An: HLDS; [email protected]
>> Betreff: [hlds_linux] Solving the mystery of cl_interp_ratio
>>
>> --
>> [ Picked text/plain from multipart/alternative ]
>> Ok guys, I hope this helps somebody
>>
>>
>> http://whisper.ausgamers.com/wiki/index.php/Tickrate#Solving_the_mystery_of_
>> cl_interp_ratio
>>
>> Cheers
>> Whisper
>> --
>>
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>
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