-- [ Picked text/plain from multipart/alternative ] If I am wrong let me know so I can fix it
Cheers On 1/19/07, Lefty <[EMAIL PROTECTED]> wrote: > > I quote from the website to ask a question that arises here. Maybe Alfred > can give an answer? > > [Quote] > cl_interp_ratio simply causes the interpolation delay to be calculated off > the clients cl_updaterate (The amount of updates the clients receive per > second. This will not exceed the server's sv_maxupdaterate or server's > tickrate, which ever is the smaller) > [/Quote] > > Is it like above? Is it calculated by "the amount the client receives"? Or > is it calculated by the amount the client has set cl_updaterate? > > Simple question: Is it fixed due to clients settings or is it a process > that > recalculates the interpolation every time the server can not handle what > the > client wants? > > -----Ursprüngliche Nachricht----- > Von: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] Im Auftrag von Whisper > Gesendet: Donnerstag, 18. Januar 2007 13:37 > An: HLDS; [email protected] > Betreff: [hlds_linux] Solving the mystery of cl_interp_ratio > > -- > [ Picked text/plain from multipart/alternative ] > Ok guys, I hope this helps somebody > > > http://whisper.ausgamers.com/wiki/index.php/Tickrate#Solving_the_mystery_of_ > cl_interp_ratio > > Cheers > Whisper > -- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

