Hi,

Your player's will see if it's VAC2 or VAC1. So you have to decide,
better performance or better anticheat.. VAC sucks, no matter what so I
don't personally care. We have our own anticheat (
http://www.easyanticheat.com ) which btw, is not VAC compatible
(modifyis game engine functions and if server has VAC, it probably bans). :P

EasyAntiCheat is probably the most effective anticheat out there, and
i'ts developed in Finland. Mainly finnish and some swedish hoster's use it..

--
Valtteri



Nullbit kirjoitti:
Hi, could somebody please enlighten me? Since the players can't see if a
server is running VAC or VAC2; what is then the great advance of using VAC2
from a server hosting point-of-view (e.g. 32bit binaries versus 64bit)?

From my point-of-view is it only a matter of having a smooth game process in
terms of CPU usage and that kind of things. I really don't care if it's VAC
or VAC2!

nullbit

-----Oprindelig meddelelse-----
Fra: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] På vegne af Knuts -
jolt.co.uk
Sendt: 22. januar 2007 19:48
Til: [email protected]
Emne: RE: [hlds_linux] socket 939 Opteron

Don't get me started on lack of 64 bit cpu support!!

The main downside is no VAC2, you get VAC1 when you use amd64 binaries.

***SHAKES FIST***

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Andreas Kang
Schøyen
Sent: 22 January 2007 18:03
To: [email protected]
Subject: RE: [hlds_linux] socket 939 Opteron

Btw, whats the downside when you use the 64bit binary?

Med vennlig hilsen:
Andreas Kang Schøyen
It konsulent
NovaNett IT A/S
Adr: Grønland 14, 0188 Oslo
E-post: [EMAIL PROTECTED]
Tlf: 22170020 / Mob 96998888
Faks: 22178218
Web: www.novanett.no

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Valtteri
Kiviniemi
Sent: Monday, January 22, 2007 5:03 PM
To: [email protected]
Subject: Re: [hlds_linux] socket 939 Opteron

Hi

My experience is that, if you run 64bit OS and 32bit binary, the
operating system will emulate the program, and it decreases performance
and consumes more CPU. I have AMD64 debian installations, and if I run
hlds_amd binary (the 32bit one) the server FPS is only ~200-300 and it
consumes ~3-5% CPU at IDLE, and with 10 players about 20%...

With the outdated hlds_amd64 binary the FPS is constantly 500 and the
server consumes about ~5-8% CPU with 10 players. I suggest that if you
want to run the updated 32bit binary, you're better have pure 32bit OS.

The outdated hlds_amd64 binary is IMO better and the hitreg is perfect.
I don't care how outdated it is, becauce the fact is that it performs
much better than the 32bit installation, and consumes less CPU.

I'll update to the 32bit installation only when the 64bit binary wont
work anymore.

REMEMBER: don't fix it if it ain't broken..

And btw, the hlds_run script doesn't autodetect 64bit processors
anymore, because valve has changed the script to run only with hlds_amd
binary (even if you have 64bit processor). And why is this? Because the
64bit binary is very old, and they don't update it anymore. But it still
works fine.

---
Valtteri

Andreas Kang Schøyen kirjoitti:

The CPU support 64bits, and I have installed 64bit debian.

When I run the amd64 bit binary for hlds the cpu load decreases with 70%..

Med vennlig hilsen:
Andreas Kang Schøyen
It konsulent
NovaNett IT A/S
Adr: Grønland 14, 0188 Oslo
E-post: [EMAIL PROTECTED]
Tlf: 22170020 / Mob 96998888
Faks: 22178218
Web: www.novanett.no


-----Original Message-----
From: [EMAIL PROTECTED]

[mailto:[EMAIL PROTECTED] On Behalf Of Whisper

Sent: Monday, January 22, 2007 4:04 PM
To: [email protected]
Subject: Re: [hlds_linux] socket 939 Opteron

--
[ Picked text/plain from multipart/alternative ]
On that note

If I recall correctly from reading this list, is it correct to say that

the

Linux 32 bit binary runs better if the Linux OS is running 64bit mode
natives, assuming the CPU supports 64bit?

On 1/23/07, Andreas Kang Schøyen <[EMAIL PROTECTED]> wrote:


I have Debian and the new socket 939 opteron installed, i see that by
default hlds_run starts hlds_amd and not hlds_amd64. why?

When I run hlds_amd64 with pingboost 2 and 10 players on the server, the
CPU load is 0-3% and peaks at 8% (mapchange etc)..

WOW!! :)

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