-- [ Picked text/plain from multipart/alternative ] All that crap is on by default.
On 3/1/07, Gary Stanley <[EMAIL PROTECTED]> wrote: > > > At 07:28 PM 2/28/2007, Tobias Jordan wrote: > >Hi everybody I`ve got a 64 bit server and emulate all to 32 bit. > > > >Now my problem. When nobody is on the server I`ve got stable 500 FPS and > >when people are playing on this server the FPS decrease to 333 FPS. > > > >In cs 1.6 the serverfps are stable on 1000 FPS. > > > >So now my question: Did anyone know how I can make the Serverfps in css > >stable? > > > >Please do not write use 32 bit OS and so on. > > > >My OS on server is: > >Linux/Debian 64bit > > > >processor: > >Intel Core2Duo > > > > make sure speedstep etc are all disabled as well, APM can cause > jitter with the PLL, therefor causing FPS/timing differences.. > > FWIW i believe most core2's have speedstep enabled by default.. > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

