Any ideas why a vanilla linux server running the beta (happens with both the current and previous beta) randomly spikes up to 90-99% and holds there for an extended period of time (not sure exactly how long, but it's more than a few minutes) and then goes back down to <10%? It keeps fluctuating over and over, can't seem to tie it down to anything. The FPS seems pretty stable. I'm running an AMD 2600+, 2.6.21-rc6 PREEMPT w/dynamic ticks on CentOS 5.
It wouldnt happend to happend every 110min? and the load spike to about [number of hlds/srcds] * 1.5? and it doesnt seem to have any influence on the gaming experience? I have run about 40-50 active srcds slots on a dual 2GHz + about 100 "idle" with the load spiking to 23, and everyone reported perfect gameservers, so I kind stopped digging up this bug of valves. tracing the processes didnt help me much either. ./Thomas @ www.DSRack.dk _________________________________________________________________ Få 250 MB gratis lagerplads på MSN Hotmail: http://www.hotmail.com _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

