Any ideas why a vanilla linux server running the beta (happens with both
the
current and previous beta) randomly spikes up to 90-99% and holds there for
an extended period of time (not sure exactly how long, but it's more than a
few minutes) and then goes back down to <10%?  It keeps fluctuating over
and
over, can't seem to tie it down to anything.  The FPS seems pretty stable.
I'm running an AMD 2600+, 2.6.21-rc6 PREEMPT w/dynamic ticks on CentOS 5.

It wouldnt happend to happend every 110min? and the load spike to about
[number of hlds/srcds] * 1.5? and it doesnt seem to have any influence on
the gaming experience?

I have run about 40-50 active srcds slots on a dual 2GHz + about 100 "idle"
with the load spiking to 23, and everyone reported perfect gameservers, so I
kind stopped digging up this bug of valves. tracing the processes didnt help
me much either.

./Thomas @ www.DSRack.dk

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