I'm not sure if it affected the performance in-game, but the FPS seemed
somewhat stable.  It did affect the rest of the processes on the machine,
however.  Doing almost anything else becomes close to impossible with one
process pegged at 99%.

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Thomas h
Sent: Friday, April 27, 2007 4:49 AM
To: [email protected]
Subject: RE: [hlds_linux] Source Engine Dedicated server beta

>Any ideas why a vanilla linux server running the beta (happens with both
>the
>current and previous beta) randomly spikes up to 90-99% and holds there for
>an extended period of time (not sure exactly how long, but it's more than a
>few minutes) and then goes back down to <10%?  It keeps fluctuating over
>and
>over, can't seem to tie it down to anything.  The FPS seems pretty stable.
>I'm running an AMD 2600+, 2.6.21-rc6 PREEMPT w/dynamic ticks on CentOS 5.

It wouldnt happend to happend every 110min? and the load spike to about
[number of hlds/srcds] * 1.5? and it doesnt seem to have any influence on
the gaming experience?

I have run about 40-50 active srcds slots on a dual 2GHz + about 100 "idle"
with the load spiking to 23, and everyone reported perfect gameservers, so I
kind stopped digging up this bug of valves. tracing the processes didnt help
me much either.

./Thomas @ www.DSRack.dk

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