I love the "pure server" mode!  I hope you did that just for me. :)

However I have a question about it.
Will the client be asked if they want the correct files?
I hope so, since many will not know how to delete the "bad" files.
In your description this was not covered, or not clear to me.

I can't test it today, so I had to ask!

Thanks,
Guy

} -----Original Message-----
} From: [EMAIL PROTECTED] [mailto:hlds_linux-
} [EMAIL PROTECTED] On Behalf Of Alfred Reynolds
} Sent: Wednesday, April 25, 2007 9:12 PM
} To: [email protected]; [EMAIL PROTECTED]
} Subject: RE: [hlds_linux] Source Engine Dedicated server beta
}
} We have done another update to the Source Engine Dedicated server beta.
} This one is a BIG update, in particular we have added a pure server mode
} (can you say whoop?).
}
} To get the beta run the hldsupdatetool with "-beta srcds0407". To test
} the pure server functionality you also need to run the beta client, you
} do this by adding "-beta srcds0407" to your Steam command line.
}
} This version also fixed several reported bugs when using
} "sv_master_legacy_mode 0", please try it again if you found bugs with
} this setting previously.
}
}
} Detailed changes for this beta update are:
}
} - In-game server browser only shows human players in the player counts
} column. Bots column now shows number of bots instead of a "some bots" /
} "no bots" icon.
} - Fixed servers with bots reporting incorrect number of bots when
} sv_master_legacy_mode was set to 0.
} - Fixed user names reported as "unconnected" when > 32k players had
} connected to the server.
} - Expanded the disconnect reason dialog.
} - Make sv_contact FCVAR_NOTIFY
} - Added a "cl_language" cvar that seeds itself from
} HKEY_CURRENT_USER\Software\Valve\Steam\Language.
} - Added IServerGameClients::NetworkIDValidated
} - Made maximum rate 1000Kb/s.
}
} Pure Servers
}  ============
}
}  Server can now force the client to match the server's files. If the
} server sets sv_pure to 1, it'll load
}  pure_server_whitelist.txt from the game path, which specifies sets of
} files that are allowed to come from
}  Steam, allowed to come from disk, and require CRC checks.
}
}  When the client connects to a server and receives the whitelist, it
} reloads resources that may be "dirty"
}  (like the client loaded the file off disk but the server only allows
} the file to come from Steam).
}
}  The server can set sv_pure_trace to show which files clients are
} requesting CRCs for.
}  By default, the server will just show a warning when a client has a
} mismatched file. If they set
}  sv_pure_kick_clients to 1, then the server will kick clients that have
} mismatching files.
}
} - Alfred
}
} -----Original Message-----
} From: [EMAIL PROTECTED]
} [mailto:[EMAIL PROTECTED] On Behalf Of Alfred
} Reynolds
} Sent: Thursday, April 05, 2007 2:13 PM
} To: [email protected]; [EMAIL PROTECTED]
} Subject: RE: [hlds_linux] Source Engine Dedicated server beta
}
} There is an update to the beta. Run the update tool again with the beta
} parameter ("-beta srcds0407") to get the update.
}
} This update fixes the lagging problem seen earlier in the week when
} certain backend services are unavailable.
}
} - Alfred
}
} Alfred Reynolds wrote:
} > We have a beta update for the Source Engine available for Dedicated
} > servers. To get the update run the hldsupdatetool with "-beta
} > srcds0407"
} > on the command line.
} >
} > This update addresses some lag issues that have been seen when running
} > the Source Engine (in particular, it programmatically does something
} > similar to using the net_queuesplits cvar).
} >
} > - Alfred
} >
} > _______________________________________________
} > To unsubscribe, edit your list preferences, or view the list
} > archives, please visit:
} > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
}
} _______________________________________________
} To unsubscribe, edit your list preferences, or view the list archives,
} please visit:
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}
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