At 11:52 PM 7/5/2007, Alfred Reynolds wrote:
You tell us, we could reliably reproduce the high CPU problem once we
found the right hardware/software mix but the lag still escapes us. The
nature of the bug we fixed could certainly fix those other problems.
- Alfred
We have a problem where a 12 player 100 tickrate server would not be
able to hold it's tickrate, even though cpu load is fine for that
specific process/thread.
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