cpu usage is now normal again. but the tickrate still jumps between 75-98 in and out. also the gameplay is awfully slow...no laggs at all, its simply much much slower than before. walking with knife is as fast as walking with famas/galil/m249!!! same behaviour with and without plugins (metamod 1.4.2, mani 1.2r)
running under debain etch kernel 2.6.18-cks1 1000hz low latency desktop preemption model amd dual-core opteron 2gb ram [EMAIL PROTECTED] schrieb: > At 11:50PM 7/5/2007, Gary Stanley wrote: > > "We have a problem where a 12 player 100 tickrate server would not be able > to hold it's tickrate, even though cpu load is fine for that specific > process/thread." > > ------------------------------------------------------------------------------ > > I noticed that prior to the update but it wasn't really a "flexing" > tickrate so much as the server simply would not get to 100/101. It's > maximum was 99 and more in the 95/99 area. The server itself, according to > those playing on the server, was very fluid and without the # on a > net_graph they really did not notice. > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

