At 11:50PM 7/5/2007, Gary Stanley wrote: "We have a problem where a 12 player 100 tickrate server would not be able to hold it's tickrate, even though cpu load is fine for that specific process/thread."
------------------------------------------------------------------------------ I noticed that prior to the update but it wasn't really a "flexing" tickrate so much as the server simply would not get to 100/101. It's maximum was 99 and more in the 95/99 area. The server itself, according to those playing on the server, was very fluid and without the # on a net_graph they really did not notice. _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

